Thursday, November 7, 2013

CREATIVE RESEARCH: ARTIST As RESEARCHER

FINAL ASSIGNMENT (100POINTS) DUE DEC 3RD

Creative research helps to develop multifaceted rich layers of perspectives and concepts, which help to create intelligent design that can have multiple readings. Multiple readings that help avoid a work being instantly gettable, therefore forgettable.

Creative research is different from research you would conduct for a paper. You look for language, phrases, and visual queues that can be used a springboard of inspiration for visual elements in a work of art. Research also helps place you and your works significance in a historical - cultural context. The symbols and methods of what came before is the medium of the post modern era.

Your last assignment is to create a work of art that uses creative research to construct the visual structure of the work. It is a good idea to start with a subject a theme if you will. Think about the topics that we have talked about this semester like the body, cyborgs, sight, glitch, time, perception, icons, simulations, memes, remixing, etc. The choice of the topic is yours. See if you can narrow it down to one word like "ritual" or "impermanence". Then start with google, look in the library, find online journals, and do some reading; all the while looking for that springboard or multiple springboards to help piece together elements or metaphors you might want to communicate in your final piece. You can execute your piece as a series of GIFs (3 makes a series), video, series of images or photographs, or any other avenue that you might feel inspired to take.

SCHEDULE:
Nov. 12th - Creative Research: Concept Sculpting Lecture
Nov. 14th - Lab Day
Nov. 19th & 21st - Lab Day
Nov. 26th - Lab Day
Final Critique Dec. 3rd & 5th

Can't think of anything to research? 
Random Art Prompt Generator: http://www.magatsu.net/art/index.php

DATA VISUALIZATION





“As the art being made has dematerialized and the world around us is increasingly information based, using data as another medium for artistic exploration seems not only possible but culturally necessary. The same tools used by corporations and governments to track our interests, desires, locations, and personal information can and are being exploited by artists to criticize, explore, and find poetic moments within the stream of data. This panel explores current approaches being used by artists working with data but with an eye to the past and culture. Since the available data sources range widely from weather patterns to stock-market trends to GPS locations and possible output spans all types of new and traditional media, this panel does not hone in one a specific issue but works as a survey connecting conceptual and critical points within this practice.”

LINKS:
Great Book: http://www.upress.umn.edu/book-division/books/database-aesthetics
Edward Tufte: http://www.edwardtufte.com/tufte/
Aaron Koblin: http://www.aaronkoblin.com/work.html
Information Aesthetics: http://infosthetics.com/
Information is Beautiful: http://www.informationisbeautiful.net/

Thursday, October 24, 2013

THE BODY AND NEW MEDIA

"We need to radically question the birth of digital culture as one that has been shaped largely via binary logic." -Anna Munster

ASSIGNMENT 3: THE BODY AND NEW MEDIA (100 POINTS) Due Nov. 5th

Your next assignment is to answer the questions below & to write an artist statement to accompany your piece.

How does your body exist within a digital space? 
How does your body interact with its surroundings in a digital space? 

You may create your piece by using any method/medium you would like (i.e animated Gifs, stills, photos, and or video.) 

Monday, October 7, 2013

WITH OUT A TRACE: PROCESSING VISUAL CODES

WITH OUT A TRACE: PROCESSING VISUAL CODES
DUE Oct. 17th
Your assignment is to explore the perceptual limits of an image by experimenting with the tools provided to you within the various software architectures you have access to (i.e Photoshop, Premier, or another visual output software).  One of the main goals to keep in mind is creating the work without leaving a trace. Break, hack, process, and experiment until new ways of seeing are found. You can accomplish this assignment by either creating a series of images (3 or more), a series of gifs(3 or more), or a video (2-3 min or more).

Student Examples
http://inms-a399student.blogspot.com/2013/02/without-trace_25.html
https://vimeo.com/30469776

SIGNAL PROCESSING; VIDEO ART

"Software interfaces define the boundaries of our work, but only exploration into the margins of these tools, beyond the intended use pattern can really expose these boundaries. In that sense in order for us to brake out of the design paradigm embedded in software we must use it "the wrong way" By all means, designers should be hackers, do what we're not supposed to, make your software fail, crash, burn... find the exploits of our tools, it's the only healthy and true relationship we can have with them. When we reach the boundaries and have learned enough, we can go and make our own tools, explore their failures, and excel within them." -FullTEXT-citation



Tuesday, September 24, 2013

REMIX-APPROPRIATION-FOUND FOOTAGE

The Clock:
Here's one of my favourite, Bootyclipse. Dennis Knopf's YouTube channel archives and loops the few seconds that precedes the arrival in the frame of a girl who is going to shake her booty in front of a camera. Don't pay attention to what youtube writes, This video is suitable for minors.
  

Tuesday, September 17, 2013

INTERRUPTING THE SIGNAL

ASSIGNMENT: Your assignment is to create one image, video, Gif, or audio piece, that utilizes the glitch as part of the conceptual grounding for the work. Consider normal, political, and everyday moments that an interruption to the flow would make you feel or think differently about the subject at hand. Due Sept. 24th.

Monday, September 16, 2013

VIDEO GAME ART


Anita Sarkeesian, Too Many Dicks, 2010.
Female political remixers such as Elisa Kreisinger and Anita Sarkeesian (FeministFrequency.com) produce subtle and vernacular remixes of pop cultural content as queer narratives are omitted from the academic writing of remix history altogether. Calling herself a “pop culture pirate”, Kreisinger’s Queer Carrie series(2010) are five-minute remixed episodes of entire seasons of Sex in the City with heteronormative sentiments omitted. Inspired by Sloane’s Star Wars: Too Many Dicks, Sarkeesian created Video Games: Too Many Dicks remix video to satire the lyrics of an ironically sexist rap song by Flight of the Concords.[24] By creating a montage of first person shooter video-gaming footage from thirty-nine video games, she critiques the dominance of male characters and lack of female representation in these ultra-violent games.

SPEED RUNNING:
http://www.youtube.com/watch?v=DTzs9bcNgMQ

Thursday, September 12, 2013

GLI.TC/H ART

Artist & Writers of Glitch:
More Reading:
Links:
Check out his other videos on his YouTube Channel HERE
WINDOWS Recipe for a Glitch
1. Open a jpeg in paint and save as a bmp file.
2. Open the bmp file in wordpad and save.
3. Right click on saved image and open with photoviewer.
The pic should be glitched
Errata (16mm, 2005) is an experimental film in which I used a photocopier to generate frames of animation. Each frame of the film is a photocopy of the previous frame. Both black & white and color photocopies were used to make this film, approximately 4,600 copies total.

Thursday, September 5, 2013

INTERFACE AESTHETICS: DRAWING WITH THE INTERFACE (100 POINTS)

Due Sept. 10th. 
Your assignment is use the screen grab functions on your computer (For MAC: Command + Shift + 3 for whole screen and Command + shift + 4 for selections. Print Screen for PC) to gather photos of various interfaces like: Internet Browsers navigation, Photoshop tools, Microsoft Word tools, and other kinds of software interfaces to use in the construction of a drawling. A LOGO for a piece of software IS NOT A INTERFACE...  The drawling is only to be made up of interfaces elements you find/discover. The drawing is to be created in Adobe Photoshop, with a document size of 8 x 10 inches at 300dpi.

Monday, September 2, 2013

GENERATIVE ART//\\SOFTWARE ART

"technology as a cultural force"

<< Software is mind control. Come and get some. >>

Generative art refers to "any art practice where the artist uses a system, such as a set of natural language rules, a computer program, a machine, or other procedural intervention, which is set into motion with some degree of autonomy contributing to or resulting in a completed work of art."Generative art is only concerned with generative processes.

'Software Art' refers to artistic activity that enables reflection of software and software's cultural significance within the medium - or material - of software.



COMPUTER ART HISTORY:
IBM 7094 Computer
Michael A. Noll: http://noll.uscannenberg.org/
CPU Genrerated Ballet: http://www.youtube.com/watch?v=uLU2hIV7n_I
HyperCube: http://www.youtube.com/watch?v=iXYXuHVTS_k
The Beginning of Computer Art: http://design.osu.edu/carlson/history/PDFs/noll-memoir.pdf
John Whitney: 
1. http://www.youtube.com/watch?v=BzB31mD4NmA&feature=related
2. http://www.youtube.com/watch?v=TbV7loKp69s
James Whitney:
1. http://www.youtube.com/watch?v=nvWwlZSXaR0
2. http://www.zakros.com/kluver/artengineer.html
Cybernetic Serendipity Exhibition
Sine Curve Man -1967 By Charles Csuri
Pioneers of the computer graphics Art

SOFTWARE ART OR INTERFACE AESTHETICS: 
http://www.c3.hu/collection/form/
http://www.triangulationblog.com/2012/05/color-picker-by-anders-clausen.html
http://www.todayandtomorrow.net/2011/07/27/selected/?utm_source=rss&utm_medium=rss&utm_campaign=selected
http://rhizome.org/editorial/2011/mar/7/climbing-excerpt-2009-jesse-mclean/
http://www.leegte.org/
http://mybiennialisbetterthanyours.com/james-shaeffer.html
utm_source=rss&utm_medium=rss&utm_campaign=high-five
http://rhizome.org/editorial/2012/aug/3/interface-aesthetics/
http://sloan.stanford.edu/mousesite/1968Demo.html
http://www.bitforms.com/index.php
http://rhizome.org/editorial/2012/jul/31/universal-texture/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rhizome-fp+%28Rhizome+%3E+Front+Page%29
GENERATIVE ART:
http://www.generativemusic.com/
http://www.snibbe.com/
http://loop.monolithinteractive.com/
http://www.flong.com/
http://www.flong.com/projects/artandcode/
http://www.thecreators.tv/index.html
http://camilleutterback.com/
http://www.okdeluxe.co.uk/cop15/
http://blog.blprnt.com/blog/blprnt/just-landed-processing-twitter-metacarta-hidden-data
Art in your pocket

QTzrk_loop from jonsatrom on Vimeo.

Finder Fantasy from Emilio Gomariz on Vimeo.

Saturday, August 31, 2013

*The Less We Exist


What do relationships mean in the era of the born-digital? This short film explores the topic of friendships online from one young woman's perspective, the elation and alienation of online interactions, and questions the meaning of what it is "to know" and "to be friends" with people in this day and age of digital intimacy, as well as what internet personae are and how they differ from our physical personalities. Who is online? Who is stalking us? This film forces the viewer to question their assumptions about who is a creep, and what message they are sending out with their carefully curated online images to whomever may stumble upon them.

The original score provides a fitting backdrop to this visually and intellectually stimulating short, provoking questions for all of us about the meaning of leading our social lives online.
The film's medium is fitting, as the viewer watches the online interaction in seemingly real time as if they themselves were participating.

Field Mountains is a Madison, WI based band who graciously gave permission for this song to be used in this film. This video was made for Bill Brown's Experimental Documentary Filmmaking class.

Thursday, August 29, 2013

THE EXTENSION OF THE SELF


Your assignment is to create a hyperlinked narrative that describes You relationship with technology internet. Every word you use should be hyperlinked and should take us somewhere that gives us more insight to youand your thoughts/relationship to the internet.   

You are limited to only one sentence, and this sentence needs to say more than a normal sentence could.

Example:
Technology is the twig I dip into the termite mound
the oil affixing ochre to my canvas
the pen that flows the ink of my poems.

Pragmatics: 

1. Logic, Philosophy the branch of semiotics dealing with the causal and other relations between words, expressions, or symbols and their uses.

2. Linguistics the analysis of language in terms of the situational context within which utterances are made,including the knowledge and beliefs of the speaker and the relation between speaker and listener.